Welcome to the Nexus Heroes world. This is a world that I have been trying to create into a fun interactive enviroment for users. My goal is to make a world that is driven by the users, but the users themselves are free to do as they wish. In no way, would a player have to fear for their characters saftey, unless they choose to put it in danger. This game is always being devolped and with my extremly small team, usualy consisting of just me, I try my hardest to bring you a great fun game, even at this increadibly slow pace.
This here is a list of attribute and statistics that will acompany your character in the world.
What each atribute does
Level The overall power of your character.
Class This is the main type of schooling your character chooses. It severly effects the growth of your character
Race The type of creature you are. It has minor to major effects on how your character grows.
Guild This is a group or aditional school your character has chosen to be apart of. It can have minor or completly major effects on your characters growth
Experience Is the raw amount of character experiences he/she has had. When you experience a certain amount, you have a level.
Gold/Silver/Copper Tokens These are all mearly forms of currency in the game.
hit points: This is the raw amount of damage a character can take before dying. Starts at 15.
magic points: This is the raw amount of spells a character can cast before they cant cast anymore. Starts at 0,
travel points: This determines the ease at which characters can travel between towns. Starts at 5.
strength: This is an indicator of your characters over all strength. In and out of combat. Starts at 5.
dexterity: This is an idicator of your characters agility and speed. In and out of combat. Starts at 5.
Attack Power This determines the raw amount of fighting skill your character has. The more attack, the more ability and damage. Starts at 5.
Defence Power This is the raw amount of defence your character has. The more defence, the more ability to reduce damage and block. Starts at 5.
Critical hits This represents your ability to deal massive damage with a lucky strike. Starts with 0.
Luck Luck effects many many things within the game. Almost every thing involving chance, will be effected by luck. Starts with 0.
IQ This is your characters general intelligence. It will effect anything requiring your character to think and it effects the magic point cost of all your spells. Default is 100.
Magic regenerate rate This number determines how many moves around the world it will take before you regenerate magic points. Default is 15 moves.
Magic regenerate amount This is the amount of magic points you gain when you regenerate magic points. Default is 1.
Reputation This is what sort of person you are and how well known your character is. The lower this number, the more evil you are, the higher, the more good.
Hero Score This is the overall score over the ages that you have achieved. Higher scores mean youre a better player and have accesss to more races.
Heal spells Spells that restore hit points.
Hurt spells Spells that deal damamge to enemies.
Sleep spells Spells that put enemies to sleep.
Defense spells Spells that increase your defence.
Increase attack spells Spells that increase your attack.
There are three MAIN character classes in the game. Each one has strengths and weaknesses. There is no character that is better than the other. Its up to you to choose what sort of core character you want to play.
Phalanx
The fighters favorite. Exceling in hand to hand combat. Some what slow to get around, maybe not even the brightest, but it can sure deal a lot of damage.
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Medium level-ups
High hit points
Low magic points
Low travel points
High strength
Low dexterity
Few heal spells
No hurt spells
No sleep spells
A lot of defense spells
A lot of increase attack spells
High Critical hits
Low Luck
Elementalist
The spell casters favorite. Exceling in spell casting. Not physicaly adept to hand to hand, or to taking damage, but has a large selection of spells and lots of abilty to use them.
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Slow level-ups
Low hit points
High magic points
Medium travel points
Low strength
Medium dexterity
Fair few heal spells
Lots of hurt spells
Some sleep spells
Few defense spells
Few increase attack spells
Low Critical hits
High Luck
Avatar
The rogue-clerics favorite. Doesnt really excel in anything, but is the fastest class. With a small range of fighting skills and a small range of magic skills, this class is by far the greatest for getting around.
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Fast level-ups
Medium hit points
Medium magic points
High travel points
Medium strength
High dexterity
Some heal spells
Few hurt spells
Some sleep spells
Few defense spells
No increase attack spells
Average Critical hits
Average Luck
There are three starting races available to you when you create your character. There are many more races available in the game, but you cannot play as them untill you get a certain Heroes Score. In order to unlock any extra races you must have a Heroes score of at least 1.
Human
Humans are by far the most flexible races out there. They have a slightly extended knack for learning, but have a tendancy to require maintanance and to spend money on usless luxeries.
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Starts with +15% bonus to experience and a -15% bonus to gold made.
Half Elf
A cross breed human and elf. While the half elf retains some of the humans need for money, they also have inherited their elven breathrens natural intelligence.
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Starts with an IQ of 110 instead of 100 and with a -10% bonus to gold made.
Half Orc
A cross breed of orc and a human. The half orcs orcish side dominates his abilities, but they are softened down due to their human blood. They have slightly increased strength, but the general inteligence level isnt quite that spectacular.
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Starts with an IQ of 85, gains +1 strength per level and -1 magic point per level.
Before starting the game, it is recomended that you read the Nexus Tourist Guide in Nexus City.
When you begin a new game, the first thing you see is the Town screen. Towns serve four primary functions: healing, buying items,
buying maps, and displaying game information.
To heal yourself, click the "Rest at the Inn" link at the top of the town screen. Each town's Inn has a different price - some towns
are cheap, others are expensive. No matter what town you're in, the Inns always serve the same function: they restore your current
hit points, magic points, and travel points to their maximum amounts. Out in the field, you are free to use healing spells to restore
your hit points, but when you run low on magic points, the only way to restore them is at an Inn.
Buying weapons and armor is accomplished through the appropriately-named "Buy Weapons/Armor" link. Not every item is available in
every town, so in order to get the most powerful items, you'll need to explore some of the outer towns. Once you've clicked the link,
you are presented with a list of items available in this town's store. To the left of each item is an icon that represents its type:
weapon, armor or shield. The amount of attack/defense power, as well as the item's price, are displayed to the right of the item name.
You'll notice that some items have a red asterisk (*) next to their names. These are items that come
with special attributes that modify other parts of your character profile. Next to each item is a Trade In price. This is the price
for the item after you trade in your old item. If you dont have enough gold to buy an item, check the trade in price as after you sell
your old item you may have enough money.
Maps are the third function in towns. Buying a map to a town places the town in your Travel To box in the left status panel. Once
you've purchased a town's map, you can click its name from your Travel To box and you will jump to that town. Travelling this way
costs travel points, though, and you'll only be able to visit towns if you have enough travel points.
The final function in towns is displaying game information and statistics. This includes the latest news post made by the game
administrator and the Babble Box.
Once you're done in town, you are free to start exploring the world. Use the North/East/South/West buttons on the left status panel to move around.
square. The first town is located at (0N,0E). Click the North button from the first town, and now you'll be at (1N,0E).
Likewise, if you now click the West button, you'll be at (1N,1W). Monster levels increase the further you are away from Nexus City.
While you're exploring, you will occasionally run into monsters. As in pretty much any other RPG game, you and the monster take turns
hitting each other in an attempt to reduce each other's hit points to zero. Once you run into a monster, the Exploring screen changes
to the Fighting screen.
When a fight begins, you'll see the monster's name and hit points, and the game will ask you for your first command. You then get to
pick whether you want to fight, use a spell, or run away. Note, though, that sometimes the monster has the chance to hit you
first.
The Fight button is pretty straightforward: you attack the monster, and the amount of damage dealt is based on your attack power and
the monster's armor. On top of that, there are two other things that can happen: an Excellent Hit, which doubles your total attack
damage; and a monster dodge, which results in you doing no damage to the monster.
The Spell button allows you to pick an available spell and cast it. See the Spells list at the bottom of this page for more information
about spells.
Finally, there is the Run button, which lets you run away from a fight if the monster is too powerful. Be warned, though: it is
possible for the monster to block you from running and attack you. So if your hit points are low, you may fare better by staying
around monsters that you know can't do much damage to you.
Once you've had your turn, the monster also gets his turn. It is also possible for you to dodge the monster's attack and take no
damage.
The end result of a fight is either you or the monster being knocked down to zero hit points. If you win, the monster dies and will
give you a certain amount of experience and gold. There is also a chance that the monster will drop an item, which you can put into
one of the three inventory slots to give you extra points in your character profile. If you lose and die, half of your gold is taken
away and sometimes you will lose experience - however, you are given back a few hit points to help you make it back to town (for example, if you don't have enough gold to
pay for an Inn, and need to kill a couple low-level monsters to get the money).
When the fight is over, you can continue exploring until you find another monster to beat into submission.
There are two status panels on the game screen: left and right.
The left panel inclues your current location and play status (In Town, Exploring, Fighting), compass buttons for movement, and the
Travel To list for jumping between towns. At the bottom of the left panel is also a list of game functions.
The right panel displays some character statistics, your inventory, and quick spells.
The Character section shows the most important character statistics. It also displays the status bars for your current hit points,
magic points and travel points. These status bars are colored either green, yellow or red depending on your current amount of each
stat. There is also a link to pop up your list of extended statistics, which shows more detailed character information.
The Fast Spells section lists any Heal spells you've learned. You may use these links any time you are in town or exploring to cast
the heal spell. These may not be used during fights, however - you have to use the Spells box on the fight screen for that.
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Spells
During your adventures your character will gain spells. These are abilities that your character can use at the cost of Magic Points or MP. Each spell has a diferent MP cost and each time you use a spell it will use up some of your MP. If your character doesnt have enough MP, then you cannot cast that spell. Having a higher IQ will decrease MP costs, having a lower one will increase their costs.
Checking your spells
If you open your Extended Stats on the right status panel you will find at the bottom a list of spells. Here you can find out what type of spell it is and how much MP it will cost for your character to cast it. Most spells can only be used in combat, healing spells can be used anytime.
Getting spells
There are 2 main ways of obtaining spells. Either you can level up and gain them as you get stronger, or you can buy them from specific places and guilds. There are other ways of gaining spells through out the world, but they are not conventional.
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The Hero Score
At the end of each round you are awarded a Hero Score acording to your over all performance if you are level 4 or above. It is then added to your previous Hero Score. So in the end of the day, the Hero Score is a measure of your total performance playing this game. The players who play this game every single round, would have higher Hero Scores, if they did really well each time, they would have even hight Hero Scores.
Hero Scores also give your character access to other races in the game. The higher your Hero Score is, the more options you have to choose what race to play when you have a new character.
So how do you gain a higher heroscore?
Basicly, your character must perform well. Kill lots of strong monsters and try to be the best character in the world. Killing lots and lots of weaker monsters will decrease your Hero Score. Being one of the highest level characters increases your Hero Score, but the more players that you compete with, the less the advantage of having one of the strongest characters.
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Game Credits
All major coding and game tweaking so it can work was done by ANMAN(Aaron Hovan).
Thanks to Jaybo for giving code situations for me to implement and the MrT encounter.
Those who help/helped me sift through the bugs at the start:
Zool
Slade
Zarius
ArchDiablo
jaybo
ME(Anman)
And most importantly, Kourtney. Because with out her Im screwed either way.
Ill add more people if they come to mind or if they bug me. :P
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Template Credits
All program code and stock graphics for the game were created by Jamin Seven.
Major props go to a few people on the PHP manual site, for help with various chunks of code. The specific people are listed in the source code.
Super monkey love goes to Enix and the developers of Dragon Warrior. If it weren't for you guys, my game never would have been made.
Mega props go to Dalez from GameFAQs for his DW3 experience chart, which was where I got my experience levels from.
Mad crazy ninja love goes to the following people for help and support throughout the development process: